Friendly Fire 2005 ASL Tournament

August 26-28, 2005
Linköping, Sweden
As a part of the Friendly Fire Wargaming Convention an Advanced Squad Leader (ASL) tournament is held.

Introduction

The tournament is a swiss style five round tournament. Each player get three points for a win, and one point for a loss. The player with the most points wins. In cases where the players have the same number of points, the player who lost his/her first game latest in the tournament wins. If two players have the same number of points and lost their first scenarion in the same round, the are ordered on the average rating of the opponents they've met during the tournament. Friendly Fire uses ELO style ratings with K=40.

The current ratings and the tournament results for 2003 and 2004 can be found here.

Rounds and Scenarios

In each round there are three scenarios to choose from. One of the three scenarios are from the Friendly Fire 2005 Pack, produced by the tournament crew and made available shortly before the Friendly Fire event. The other two are either official MMP/AH scenarios and/or from third party vendors.

Round 1: Panzers in the East
Friday 19.00 - 00.30
IdNameDateBoardsTurnsROAR
AP7 Directive Number Three Jun. 1941 16, 33, 43 6 G50-R47
NFNH12 The Grim Reapers Aug. 1943 16, 19, 33 7 G2-R4
FrF6 A Hundred Rounds Sep. 1943 4, 16, 19, 35, 38, 44 7 NA
Round 2: Cavalry!
Saturday 09.00 - 13.30
IdNameDateBoardsTurnsROAR
SP48 Orlik and the Uhlans Sep. 1939 42, 44 5,5 G24-P12
J49 Desperate Dash Nov. 1942 17, 44 + B2, Wd4, OW1 5,5 R2-G10
FrF7 To Have and to Hold Sep. 1944 20, 40 + X18 6 NA
Round 3: Corpo Spedizione Italiana
Saturday 14.00 - 19.00
IdNameDateBoardsTurnsROAR
54 Bridge to Nowhere Aug. 1941 7, 17, 19 8,5 I48-R46
TAC 54 In the Name of Rome Aug. 1941 10, 16 7,5 I18-R13
FrF5 The Valley of Death Dec. 1942 I, II + X3, X9, X13 5,5 NA
Round 4: Waffen SS on the Invasion Front
Saturday 19.30 - 00.30
IdNameDateBoardsTurnsROAR
OA13 Brief Breakfast Dec. 1944 10, 32 6 A11-G7
FrF8 Second Thoughts Jan. 1945 49 + St1, RR8 7 NA
U11 Thrust and Parry Mars 1945 3 + OG3, Wd2 5,5 G21-A38
Round 5: Fall Weiss
Sunday 9.00 - 15.00
IdNameDateBoardsTurnsROAR
FrF2 Maczek Fire Brigade Sep. 1939 17, 50 + X9, X13 5,5 NA
84 Round One Sep. 1939 20 and 45 6,5 P46-G40
J26 Round Two Sep. 1939 46 + O2, X16, X17, X21 8 P13-G18

Boards needed: 3, 4, 7, 10, 16, 17, 19, 20, 32, 33, 35, 38, 40, 42-46, 49, and 50. In addition, you also need the two Heat of Battle High Ground Heat boards; 'I' and 'II'. There will be a number of extra HoB boards brought by the tournament directors. We will also bring a couple of Board 49 with all the overlays needed to play the Second Thoughts scenario.

Overlays needed: B2, Wd2, Wd4, OW1, O2, X3, X9, X13, X16, X17, X18, X21, St1, RR8, OG3 and OG5.

Nationalities needed: Germans, Russians, Americans, Italians and Allied Minor.

Bidding

Friendly Fire uses the same mechanism for determining which of the three scenarios will be played as the Danish ASL Scandinavian Open tournament. For those of you have not yet attended that great event, here is how it works:

Each player secretly designates one of the three scenarios as his preferred choice and 'deletes' one of the other. The two players reveal their choices, and remove any scenario(s) they have deleted. They won't be played. One of three things can happen:

Balance

Friendly Fire utilizes the Australian Balance System (ABS) with secret bidding.

With the ABS, each scenario have eight levels of handicap; level 0-4 for each side. Each player secretly chooses a side and a handicap level. Upon revealing their bids, one of three things can happen:

Handicap levels are cumulative.

ABS

Round 1: Panzers in the East
Directive Number Threee
R1Replace the 9-1 with a 9-2 in the German OB.
R2Add one ATR to the German OB.
R3Replace one Pz IIF with a Pz IIIH in the German OB.
G1 Remove one 4-6-8 squad and one SPW 251/1 from the German OB.
G2In the VC, change ">= 65" to ">= 60"
G3Replace one T-60 M40 with a BT-7 M34.
FrF6 A Hundred Rounds
R1Add one 8-1 Armor Leader to the German OB.
R2Add a DC and an ATR the German OB.
R3The Russian T-70 Crews are Inexperienced (D3.45).
G1Add one ATR to the initial Russian OB.
G2Add one 4-4-7 Squad to the initial Russian OB.
G3 Add one non-Emplaced 45L AT Gun and crew to the initial Russian OB.
NFNH12 The Grim Reapers
FF SSR 1: Ignore SSR 1 (the NFNH special rules).
FF SSR 2: Acquisition and Crew Survival are NA.
G1The German may only use HIP for 4 AFV.
G2Add one 9-2 Armor Leader to the Russian OB.
G3Add one T-34 m/43 to the Russian OB.
R1The German (only) may use Acquisition.
R2 Replace one Panzer IIIJ with a Panzer IVF2 in the German OB.
R3Remove one T-34 m/43 from the Russian OB.
Round 2: Cavalry!
SP48 Orlik and the Uhlans
FF SSR1: Add one 4-5-8 squad to the Polish OB.
P1Remove the MTR from the Polish OB.
P2Platoon Orlik may not utilize HIP.
P3 Replace three 4-5-8 with three 4-5-7 in the Polish OB.
G1Add an ATR to the Polish OB.
G2Replace the 9-1 with a 9-2 in the Polish OB.
G3Remove a 4-6-7 from the German OB.
J49 Desperate Dash
FF SSR1: Delete SSR 3.
FF SSR2: Add one Game Turn.
R1 Apply a -1 DRM to the SSR4 reinforcement DR. A final DR < 0 counts as 0.
R2Remove one MMG from the Russian OB.
R3Exchange one 7-0 leader with a 8-1 in the German OB.
G1Delete 8 x '?' in the German OB.
G2Remove one LMG from the German OB.
G3Apply a +1 DRM to the SSR4 reinforcement DR.
FrF7 To Have and To Hold
G1Add one BAZ44 to the American OB.
G2Remove one 4-3-6 squad from the German Turn 2 reinforcements.
G3Replace the German 9-1 leader with a 8-0.
A1Add one 7-0 leader to the initial German OB.
A2 The German may Battle Harden any two squads (not HS).
A3In SSR 5, change ">= 6 hexes" to ">= 3 hexes".
Round 3: Corpo Spedizione Italiana
54 Bridge to Nowhere
FF SSR: Remove 2 LMG:s and one 3-4-6 squad from the Italian OB.
I1Remove one LMG form the Italian OB.
I2Remove one 7-0 leader from the Italian OB.
I3Exchange the 7-0 leader with a 8-1 in the Russian OB.
R1Remove one ATR from the Russian OB's "Village Garrison".
R2Remove one 4-2-6 from the Russian OB's "Village Garrison".
R3Russian reinforcements enter Turn 3 instead of Turn 2.
TAC 54 In the Name of Rome
I1Remove one MTR 45* from the Italian OB.
I2Delete the initial Automatic Battery Access (SSR 3).
I3Exchange three 4-4-7 for three 3-4-7 in the Italian OB that set up on board.
R1Exchange two 3-4-6 for two 4-4-7 in the Italian OB that set up on board.
R2Remove one 7-0 leader in the Russian OB.
R3Exchange two 3-4-6 for two 4-4-7 in the Italian OB that set up on board.
FrF5 The Valley of Death
I1Remove one LMG from the Axis OB.
I2Remove one 3-4-6 from the Axis OB.
I3Russian Reinforcements enter Turn 2.
R1Remove one ATR from the Russian OB.
R2Add one 3-4-6 to the Italian OB.
R3Axis reinforcements set up on board together with the rest of the OB.
Round 4: Waffen SS on the Invasion Front
OA13 Brief Breakfast
A1Remove the 8-1 leader from the American Turn 2 reinforcements.
A2Replace one 6-6-7 squad with a 3-4-7 HS in the initial American OB.
A3Add one 6-5-8 SS squad to the German OB.
G1Remove one LMG and the PSK from the German OB.
G2Add one Game Turn.
G3Replace the 9-2 leader with a 9-1 leader in the German OB.
FrF8 Second Thoughts
A1Add one PSK to the German OB.
A2The Captured M8 HMC enter on Turn 3 instead of Turn 5.
A3Remove one 6-6-6 squad from the American Turn 4 reinforcements.
G1Add one dm MMG to the initial American OB.
G2Replace the 8-0 with a 9-1 in the initial American OB.
G3Replace 3 x 5-4-6 with 3 x 6-6-6 in the American Turn 4 reinforcements.
U11 Thrust and Parry
FF SSR Add one 6-5-8 squad to the German OB.
A1Replace the 9-2 with a 10-2 in the German OB.
A2Replace one LMG with a MMG in the German OB.
A3Remove one 8-1 leader from the American OB.
G1Replace 2x 6-6-6 squads with 2x 6-6-7 squads in the American OB.
G2Remove one LMG from the German OB.
G3The American may utilize HIP for one MMC and any SW/SMC set up with it.
Round 5: Fall Weiss
FrF2 Maczek Fire Brigade
G1 In the Mission, increase the required number of buildings by two.
G2Remove one LMG and one ATR form the German OB.
G3Remove one 4-6-8 in the German OB.
P1 In the Mission, decrease the required number of buildings by two.
P2Replace one 9-1 leader with a 9-2 leader in the German OB.
P3Polish Turn 2 Reinforcements enter Turn 4.
84 Round One
G1 Replace the 9-2 leader with a 9-1 in the German OB.
G2 In the Victory Conditions, change "more" to ">= 5 more".
G3Replace two 5-4-8 squads with two 4-4-7 squads in the German OB.
P1 Add a 9-1 Armor Leader to the German OB.
P2Add a MMG to the German OB.
P3Replace the 9-2 leader with a 9-1 leader in the Polish OB.
J26 Round Two
G1 Remove a 8-0 leader from the German OB.
G2 Remove a LMG and two ATR from the German OB.
G3Replace the 10-2 leader with a 10-3 in the Polish OB.
P1 Remove one 4-3-7 squad from the Polish OB.
P2Remove one 7-0 leader from the Polish OB.
P3Add one 5-4-8 squad and a DC to the German OB.

Rules

Friendly Fire uses the standard ASLv2 rule set, but players are free to use mutually agreed upon Optional Rules such as Incremental IFT and/or Chapter E.

All players are required to use some kind of dice rolling equipment, such as a dicecup or a dicetower. Throwing the dice in a box is also allowed. Whatever method used, both players need to see the result at the same time.

Questions?

If you have any questions regarding the ASL tournament or the Friendly Fire Event as a whole, please feel free to contact Mattias Rönnblom or Martin Svärd.

Welcome!