Friendly Fire 2007
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ASL-turnering

Asl-turnering

Arrangör: Mattias Rönnblom
Deltagare (anmälda/max): 19/24
Sessioner:
  • Fredag 7/9 19:00 - 00:00
  • Lördag 8/9 09:00 - 00:00
  • Söndag 9/9 09:00 - 15:00

Since we usually have a couple of non-Swedes to the ASL tournament, we keep the ASL tournament information in English.

As a part of the Friendly Fire Wargaming Convention an Advanced Squad Leader (ASL) tournament is held.

  • Introduction
  • Rounds and Scenarios
  • Bidding
  • Balance
  • ABS
  • Rules
  • Prizes

Introduction

The tournament is a swiss-style four round tournament. Each player get three points for a win, and one point for a loss. The player with the most points wins. In cases where the players have the same number of points, the player who lost his/her first game latest in the tournament wins. If two players have the same number of points and lost their first scenarion in the same round, the are ordered on the average rating of the opponents they've met during the tournament. Friendly Fire use ELO-style ratings with K=40.

The current ratings and the tournament results for 2003-2006 can be found here.

Rounds and Scenarios

In each round there are three scenarios to choose from. Two of the three scenarios are from Friendly Fire Pack 3, produced by the tournament crew and made available shortly before the Friendly Fire event. The other one is either official MMP/AH scenarios and/or from third party vendors.

All participants in the tournament can get the Friendly Fire Pack 3 scenarios sent to them by snail-mail. If you're interested in having the scenarios, send an e-mail to Mattias Rönnblom.

Round 1: Debacles in Asia

Friday 19.00 - 24.00
IdNameCombatantsBoardsTurnsROAR
FrF17 The Marco Polo Bridge Incident Japanese-Chinese 8, 22 5 NA
FrF24 Forging Spetsnaz Japanese-Russian 18, 23, 49 6 NA
J7 Slow and Steady Japanese-Chinese 36, 37 8.5 J22-C34

Round 2: On Finnish Soil

Saturday 09.00 - 15.00
IdNameCombatantsBoardsTurnsROAR
FrF18 Through Fire and Ice Finnish-Russian 3, 7 6.5 NA
FrF20 Adolf's Amateurs German-Russian 32 6.5 NA
CH40 Nordic Twilight Finnish-Russian 32, 34 7 F7-R13

Round 3: East Front Odyssey

Saturday 17.00 - 23.00
IdNameCombatantsBoardsTurnsROAR
FrF19 About His Shadowy Sides German-Russian 17, 19 7.5 NA
FrF21 Cavalry Brigade Model German-Russian 32, 37 5.5 NA
A74 Valhalla Bound German-Russian 4, 10, 11, 17 8 G51 - R36

Round 4: Wunderwaffe

Sunday 09.00 - 15.00
IdNameCombatantsBoardsTurnsROAR
FrF22 Wunderwaffe German-Russian 4, v 6 NA
FrF23 Elephants Unleashed German-Russian 33, 44 5.5 NA
J87 Flames of Unrest German-Partisan 23, 45 7 G13 - P7

Boards needed: v, 3-4, 7-8, 10-11, 17-19, 22-23, 32-34, 36-37, 44-45 , 49.
Overlays needed: G1, Wd5, X6, X9, X11, X12, X13, X14, X15, X27.
Counters needed: Chinese, Japanese, Russian (and Partisan), Finns, German.

Bidding

Friendly Fire uses the same mechanism for determining which of the three scenarios will be played as the Danish ASL Scandinavian Open tournament. For those of you have not yet attended that great event, here is how it works:

Each player secretly designates one of the three scenarios as his preferred choice and 'deletes' one of the other. The two players reveal their choices, and remove any scenario(s) they have deleted. They won't be played. One of three things can happen:

  • They have deleted different scenarios. They will play the one remaining scenario.
  • They have deleted the same scenario and have choosen the same scenario as their preferred. The will play that preferred scenario.
  • They have deleted the same scenarios and have choosen different scenarios as their preferred. They roll a DR, whoever rolls the lowest gets to play his/her preferred scenario.

If you happen to play against a tournament director, you may ignore the above and freely choose a scenario.

Balance

Friendly Fire utilizes the Australian Balance System (ABS) with secret bidding.

With the ABS, each scenario have eight levels of handicap; level 0-4 for each side. Each player secretly chooses a side and a handicap level. Upon revealing their bids, one of three things can happen:

  • The players have bid on different sides. Both players play the side and use the handicap level they bid.
  • The players have bid on the same side with different handicap levels. Whoever bid the highest level gets to play that side, and the other player is treated as if he'd bid at the other side at handicap level 0.
  • The players have bid on the same side with the same handicap level. Each player rolls a DR, and the player rolling the lowest gets to play the side and handicap he bid, the other player is treated as if he'd bid at the other side at handicap level 0.

Handicap levels are cumulative. Thus, handicap level A3, for example, includes the A2 and A1 handicaps as well.

ABS

Round 1: Debacles in Asia

FrF17 The Marco Polo Bridge Incident
C3Add a 4-4-7 to the Japanese reinforcements.
C2Replace the Japanese 8+1 leader with a 10-0 leader.
C1The Type 22 Armor Car in the Chinese reinforcements arrive already on Turn 2.
J1Add a LMG to the Chinese reinforcements.
J2Increase the Chinese SAN to 4.
J3Delete the MTR from the Japanese OB.
FrF24 Forging Spetsnaz
R3In the Japanese Turn 3 reinforcements, replace 4 x 3-4-7 with 4 x 4-4-7.
R2Delete a 5-2-7 squad from the Russian OB.
R1In the Chongjin Garrison group, replace 2 x 3-3-6 with 2 x 3-4-7.
J1In SSR 5, change SMOKE Placement Exponent from '4' to '5'.
J2Delete one 3-3-6 squad from the Japanese OB.
J3Add a LMG to 390th Naval Infantry Battalion group.
J7 Slow and Steady
C3Add a 9-0 leader to the Japanese OB.
C2Add one 2-2-8 and one Japanese ATR to the Japanese OB.
C1Replace one 4-4-7 with a 4-4-8 in the Japanese OB.
J1Delete one DC from the Japanese OB.
J2Replace the 7-0 leader with a 9-1 leader in the Chinese OB.
J3Replace one 4-4-8 with a 4-4-7 in the Japanese OB.

Round 2: On Finnish Soil

FrF18 Through Fire and Ice
F3Remove the 9-0 from the Finnish OB.
F2Remove one LMG from the Finnish OB.
F1Increase the Russian SAN to 3.
R1Remove the MMG from the Russian OB.
R2Add a 2-4-8 HS to the Finnish OB.
R3Add a 2-4-8 HS to the Finnish OB.
FrF20 Adolf's Amateurs
R3Replace the Russian 8-0 leader with a 7-0 leader.
R2In the German OB, replace the 7-0 leader with a 9-1 leader.
R1Delete SSR 3.
G1Delete one LMG from the German OB.
G2Add a LMG to the Russian OB.
G3Add a 2-3-7 HS to the Russian OB.
CH40 Nordic Twilight
FrF SSR: The Russian player may not select group number 3 in SSR 6.
R3Remove 5 points from the Russian purchase table in SSR 7.
R2Remove 5 points from the Russian purchase table in SSR 7.
R1Remove 5 points from the Russian purchase table in SSR 7.
F1Remove 5 points from the Finnish purchase table in SSR 7.
F2Remove 5 points from the Finnish purchase table in SSR 7.
F3Remove 5 points from the Finnish purchase table in SSR 7.

Round 3: East Front Odyssey

FrF19 About His Shadowy Sides
G3Replace the Russian MMG with a 6 FP HMG.
G2Add one 4-4-7 squad to the Russian OB.
G1Add a LMG to the Russian OB.
R1The German force is considered Elite (C8.2).
R2Add one 7-0 leader to the German Turn 2 reinforcements.
R3Delete SSR 4.
FrF21 Cavalry Brigade Model
R3Add a 9-2 armor leader to the German OB.
R2Replace the 9-1 leader with a 7-0 leader in the Russian OB.
R1Delete the LMG from the Russian OB.
G1The T-60 M40 is considered to be radio-equipped.
G2Replace the Pz IIIH with a Pz IIF in the German OB.
G3Delete the dm MMG from the German OB.
A74 Valhalla Bound
G3In the Russian OB, replace 3 x 5-2-7 with 3 x 6-2-8.
G2Add a 9-2 armor leader to the Russian OB.
G1Delete a PSK from the German OB.
R1Add a PSK to the German OB.
R2Replace the German MMG with a HMG.
R3Add a PSW 234/4 to the German at-start OB.

Round 4: Wunderwaffe

FrF22 Wunderwaffe
G3Delete the 9-1 Armor Leader from the German OB.
G2Delete the MMG from the German OB.
G1In the German OB, replace 2 x 4-6-8 with 2 x 4-6-7.
R1German SAN is 4.
R2Delete one 5-2-7 squad from the Russian OB.
R3Delete one 7-0 leader from the Russian OB.
FrF23 Elephants Unleashed
R3Replace 1 x 4-6-7 with 1 x 8-3-8 in the German OB.
R2Decrease the Russian SAN to 3.
R1Replace one 4-6-8 with one 8-3-8 in the German OB.
G1Add 6 Mine factors to the Russian OB.
G2Add a Wire counter to the Russian OB.
G3Add a Roadblock counter to the Russian OB.
J87 Flames of Unrest
P3Delete one 5-2-7 squad from the Partisan OB.
P2In the German OB, replace the StuG III with a StuH 42(L).
P1Delete one LMG from the Partisan OB.
G1The total number of FT attacks may not exceed 10 (see SSR 6).
G2Add a DC and a LMG to the Partison OB.
G3Delete one 4-6-7 squad from the German OB.

Rules

Friendly Fire uses the standard ASLv2 rule set, but players are free to use mutually agreed upon Optional Rules such as Incremental IFT and/or Chapter E.

All players are required to use some kind of dice rolling equipment, such as a dicecup or a dicetower. Throwing the dice in a box is also allowed. Whatever method used, both players need to see the result at the same time.

Prizes

Prizes are yet to be decided.

Questions?

If you have any questions regarding the ASL tournament or the Friendly Fire Event as a whole, please feel free to contact Mattias Rönnblom.

Welcome!

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