ASL-turnering
Deltagare (anmälda/max): 29/32
Sessioner:
- Fredag 29/8 19:00 - 00:30
- Lördag 30/8 09:00 - 00:00
- Söndag 31/8 09:00 - 15:00
Since we usually have a couple of non-Swedes to the ASL tournament, we keep the ASL tournament information in English.
As a part of the Friendly Fire Wargaming Convention an Advanced Squad Leader (ASL) tournament is held.
Introduction
The tournament is a swiss-style five round tournament. Each player get three points for a win, and one point for a loss. The player with the most points wins. In cases where the players have the same number of points, the player who lost his/her first game latest in the tournament wins. If two players have the same number of points and lost their first scenarion in the same round, the are ordered on the average rating of the opponents they've met during the tournament. Friendly Fire use ELO-style ratings with K=40.
The current ratings and the tournament results for 2003-2006 can be found here.
Rounds and Scenarios
In each round there are two scenarios to choose from, both from Friendly Fire Pack 4, produced by the tournament crew and made available shortly before the Friendly Fire event.
All participants in the tournament can get draft version of the the Friendly Fire Pack 4 scenarios sent to them. If you're interested in having the scenarios, send an e-mail to Mattias Rönnblom.
Round 1: Landser on the Attack |
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| Friday 19.00 - 23.00 [4h] | ||||
| Id | Name | Combatants | Boards | Overlays |
| FrF30 | Bidermann's Escape | German-Russian | 22 | |
| FrF28 | Luftlandekommando Hedderich | German-French | 46 | Wd12, X9 |
Round 2: Armageddon Ost |
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| Defender setup: Friday 23:30 - 00:30 [1ħ] | ||||
| Play: Saturday 09:00 - 12:30 [3.5h] | ||||
| Id | Name | Combatants | Boards | Overlays |
| FrF33 | Under the Northern Light | German-Finnish | 13, 14 | Wd3, X14, X23 |
| FrF34 | The Jagdtiger Theory | German-Russian | 13, 14, 19, 49 | RR3, RR4, RR13 |
Round 3: The Fall of Poland |
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| Saturday 13:30 - 18:30 [5h] | ||||
| Id | Name | Combatants | Boards | Overlays |
| FrF26 | A Polish Requiem | German-Polish | t, 4 | X14, Hi4 |
| FrF27 | Cocktails for Molotov | Polish-Russian | 23, 51 | |
Round 4: Mechanized Warfare |
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| Saturday 19:30 - 24:00 [4.5h] | ||||
| Id | Name | Combatants | Boards | Overlays |
| FrF25 | Yasuoka's Tank Experience | Russian-Japanese | 26, 27, 31 | H1, Sd2, Sd5, W4, S1, S3, S5 |
| FrF31 | Pursuing Frank | German-Russian | x, y | Wd4, Wd5, Wd12 |
Round 5: Italy |
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| Sunday 09:00 - 15:00 [6h] | ||||
| Id | Name | Combatants | Boards | Overlays |
| FrF29 | Sting of the Italian Hornet | Italian-British | 10, 24 | B4, OW1, X16, X18 |
| FrF32 | The Hellenic Expedition | British-German | 16, 38, 49 | X14, X17, X23, OG4, OG5 |
Boards needed: 4, 10, 13, 14, 16, 19, 22, 23, 24, 26, 27, 31, 38, 46, 49, 51, t, x, y.
OBs needed: German, Russian, French, Finnish, Polish, Japanese, Italian and British.
Overlays:X9, X14, X16, X17, X18, X23, Wd3, Wd4, Wd5, Wd12, OW1, Hi4, OG4, OG5, RR3, RR4, RR13, B4.
Desert overlays:H1, Sd2, Sd5, W4, S1, S3, S5.
Scenario Selection
At the start of the tournament each player receives ten "scenario points" (SPs) [EXC: the tournament director receives only five]. Each player secretly designates one of the two scenarios as his preferred choice and spend 0-10 SPs (which are permanently lost) on it. If the players have bid on different scenarios, the one with most SPs is played. If the players bid on different scenarios and spent the same amount of SPs, they each make a DR, and whoever rolls the lowest gets to play his choice.
Side Selection
Friendly Fire utilizes the Australian Balance System (ABS) with secret bidding.
With the ABS, each scenario have eight levels of handicap; level 0-4 for each side. Each player secretly chooses a side and a handicap level. Upon revealing their bids, one of three things can happen:
- The players have bid on different sides. Both players play the side and use the handicap level they bid.
- The players have bid on the same side with different handicap levels. Whoever bid the highest level gets to play that side, and the other player is treated as if he'd bid at the other side at handicap level 0.
- The players have bid on the same side with the same handicap level. Each player rolls a DR, and the player rolling the lowest gets to play the side and handicap he bid, the other player is treated as if he'd bid at the other side at handicap level 0.
Handicap levels are cumulative. Thus, handicap level A3, for example, includes the A2 and A1 handicaps as well.
ABS
| FrF25 Yasuoka's Tank Experience | |
| R3 | No Russian AFV may expend more than 5 MP during Game Turn 2. |
| R2 | Replace the Japanese 9-0 leader with a 10-1 leader. |
| R1 | The Russian ELR is 2. |
| J1 | The Japanese SAN is 0. |
| J2 | Add one Russian 4-4-7 squad to the Sd2 overlay group. |
| J3 | Replace the Russian 8-0 leader with a 9-0 comissar. |
| FrF26 A Polish Requiem | |
| P3 | In the Polish Turn 2 reinforcements, replace the 4-5-8 squad and the 8-0 leader with one 4-5-7 squad and 7-0 leader. |
| P2 | Add one ATR to the German OB. |
| P1 | The Polish player must secretly designated one FT-tank as having an Inexperienced Crew. |
| G1 | Delete SSR 3. |
| G2 | Increase the Polish SAN to 4. |
| G3 | Replace two German 4-6-8s with two 4-6-7s. |
| FrF27 Cocktails for Molotov | |
| P3 | Delete one 7-0 leader from the Polish OB. |
| P2 | Replace two Russian 4-4-7s with two 4-5-8s. |
| P1 | The Polish SAN is 2. |
| R1 | The Russian SAN is 0. |
| R2 | Replace two Polish 4-3-7s with two 4-5-7s. |
| R3 | Increase the number of Polish Roadblocks from 3 to 4. |
| FrF28 Luftlandekommando Hedderich | |
| G3 | Add one 4-5-7 squad to the French OB. |
| G2 | Delete one 8-1 leader from the German OB. |
| G1 | Add a LMG to the French Turn 2 reinforcement group. |
| F1 | Add a ATR to the German Turn 3 reinforcement group. |
| F2 | Delete one 4-5-7 squad from the French OB. |
| F3 | Replace the French 9-1 leader with a 7-0 leader. |
| FrF29 Sting of the Italian Hornet | |
| C3 | Add one 4-4-7 squad to the Italian OB. |
| C2 | Italian Reinforcements enter on Turn 3. |
| C1 | Add one 8-1 Armor Leader to the Italian OB. |
| I1 | Add one 8-1 Armor Leader to the Canadian OB. |
| I2 | Delete one 3-4-6 squad from Italian OB. |
| I3 | Replace the Canadian 8-1 leader with a 9-2. |
| FrF30 Bidermann's Escape | |
| R3 | Add a DC to the German OB. |
| R2 | Remove the LMG from the Russian OB. |
| R1 | Add a 2-4-7 HS to the German OB. |
| G1 | Add four '?' to the initial Russian OB. |
| G2 | Remove the dm MMG from the German OB. |
| G3 | Replace two Russian 4-4-7 squads with two 4-5-8 squads. |
| FrF31 Pursuing Frank | |
| G3 | Replace three 4-4-7 squads with three 4-3-6 squads. |
| G2 | Delete a PSK from the German OB. |
| G1 | Replace a German MMG with a LMG. |
| R1 | Increase the German ELR to 3. |
| R2 | The M3A1 SC(a) Passengers are 2-4-7 HS. |
| R3 | Increase German leIG 18 75* INF Gun HEAT depletion to H8. |
| FrF32 The Hellenic Expedition | |
| G3 | Replace the Allied 8-1 leader with a 9-2 leader. |
| G2 | Add a 4-5-7 squad to the Allied OB. |
| G1 | Delete four '?' from the German OB. |
| A1 | Delete one LMG from the Allied OB. |
| A2 | Add a 2-3-8 HS to the German OB. |
| A3 | Replace the 9-1 leader with a 10-2 leader. |
| FrF33 Under the Northern Light | |
| G3 | Replace one Finnish 6-4-8 squad with a 8-3-8 squad. |
| G2 | Increase the Finnish SAN to 4. |
| G1 | Finnish 8-3-8 squads have a smoke exponent of 4. |
| F1 | Replace the Finnish 9-1 leader with a 8-0. |
| F2 | Delete the MMG from the Finnish OB. |
| F3 | Delete the last sentence in SSR3. |
| FrF34 The Jagdtiger Theory | |
| G3 | Replace two Russian 5-2-7 squads with 6-2-8 squads. |
| G2 | Replace the German 9-1 leader with a 8-0 leader. |
| G1 | Delete two Trench counters from the German OB. |
| R1 | Delete the 9-1 Armor Leader from the Russian OB. |
| R2 | Increase the German SAN to 5. |
| R3 | Replace one T-34/85 with a T-34 M43. |
Rules
Friendly Fire uses the standard ASLv2 rule set, but players are free to use mutually agreed upon Optional Rules such as Incremental IFT and/or Chapter E.
All players are required to use some kind of dice rolling equipment, such as a dicecup or a dicetower. Throwing the dice in a box is also allowed. Whatever method used, both players need to see the result at the same time.
Prizes
MMP have donated an ASL Action Pack 3 and an Action Pack 4. The Gamer's Armory have donated a $25 voucher. In addition, Klas Malström has donated one of the new-style rules binders. Thank you very much to all who've contributed to the prize pool.
Questions?
If you have any questions regarding the ASL tournament or the Friendly Fire Event as a whole, please feel free to contact Mattias Rönnblom.
Welcome!
Tillbaka