ASL-turnering

Asl-turnering

Arrangör: Mattias Rönnblom
Deltagare (anmälda/max): 29/32
Sessioner:

Since we usually have a couple of non-Swedes to the ASL tournament, we keep the ASL tournament information in English.

As a part of the Friendly Fire Wargaming Convention an Advanced Squad Leader (ASL) tournament is held.

Introduction

The tournament is a swiss-style five round tournament. Each player get three points for a win, and one point for a loss. The player with the most points wins. In cases where the players have the same number of points, the player who lost his/her first game latest in the tournament wins. If two players have the same number of points and lost their first scenarion in the same round, the are ordered on the average rating of the opponents they've met during the tournament. Friendly Fire use ELO-style ratings with K=40.

The current ratings and the tournament results for 2003-2006 can be found here.

Rounds and Scenarios

In each round there are two scenarios to choose from, both from Friendly Fire Pack 4, produced by the tournament crew and made available shortly before the Friendly Fire event.

All participants in the tournament can get draft version of the the Friendly Fire Pack 4 scenarios sent to them. If you're interested in having the scenarios, send an e-mail to Mattias Rönnblom.

Round 1: Landser on the Attack

Friday 19.00 - 23.00 [4h]
IdNameCombatantsBoardsOverlays
FrF30 Bidermann's Escape German-Russian 22
FrF28 Luftlandekommando Hedderich German-French 46 Wd12, X9

Round 2: Armageddon Ost

Defender setup: Friday 23:30 - 00:30 [1ħ]
Play: Saturday 09:00 - 12:30 [3.5h]
IdNameCombatantsBoardsOverlays
FrF33 Under the Northern Light German-Finnish 13, 14 Wd3, X14, X23
FrF34 The Jagdtiger Theory German-Russian 13, 14, 19, 49 RR3, RR4, RR13

Round 3: The Fall of Poland

Saturday 13:30 - 18:30 [5h]
IdNameCombatantsBoardsOverlays
FrF26 A Polish Requiem German-Polish t, 4 X14, Hi4
FrF27 Cocktails for Molotov Polish-Russian 23, 51

Round 4: Mechanized Warfare

Saturday 19:30 - 24:00 [4.5h]
IdNameCombatantsBoardsOverlays
FrF25 Yasuoka's Tank Experience Russian-Japanese 26, 27, 31 H1, Sd2, Sd5, W4, S1, S3, S5
FrF31 Pursuing Frank German-Russian x, y Wd4, Wd5, Wd12

Round 5: Italy

Sunday 09:00 - 15:00 [6h]
IdNameCombatantsBoardsOverlays
FrF29 Sting of the Italian Hornet Italian-British 10, 24 B4, OW1, X16, X18
FrF32 The Hellenic Expedition British-German 16, 38, 49 X14, X17, X23, OG4, OG5

Boards needed: 4, 10, 13, 14, 16, 19, 22, 23, 24, 26, 27, 31, 38, 46, 49, 51, t, x, y.
OBs needed: German, Russian, French, Finnish, Polish, Japanese, Italian and British.
Overlays:X9, X14, X16, X17, X18, X23, Wd3, Wd4, Wd5, Wd12, OW1, Hi4, OG4, OG5, RR3, RR4, RR13, B4.
Desert overlays:H1, Sd2, Sd5, W4, S1, S3, S5.

Scenario Selection

At the start of the tournament each player receives ten "scenario points" (SPs) [EXC: the tournament director receives only five]. Each player secretly designates one of the two scenarios as his preferred choice and spend 0-10 SPs (which are permanently lost) on it. If the players have bid on different scenarios, the one with most SPs is played. If the players bid on different scenarios and spent the same amount of SPs, they each make a DR, and whoever rolls the lowest gets to play his choice.

Side Selection

Friendly Fire utilizes the Australian Balance System (ABS) with secret bidding.

With the ABS, each scenario have eight levels of handicap; level 0-4 for each side. Each player secretly chooses a side and a handicap level. Upon revealing their bids, one of three things can happen:

Handicap levels are cumulative. Thus, handicap level A3, for example, includes the A2 and A1 handicaps as well.

ABS

FrF25 Yasuoka's Tank Experience
R3No Russian AFV may expend more than 5 MP during Game Turn 2.
R2Replace the Japanese 9-0 leader with a 10-1 leader.
R1The Russian ELR is 2.
J1The Japanese SAN is 0.
J2Add one Russian 4-4-7 squad to the Sd2 overlay group.
J3 Replace the Russian 8-0 leader with a 9-0 comissar.
FrF26 A Polish Requiem
P3In the Polish Turn 2 reinforcements, replace the 4-5-8 squad and the 8-0 leader with one 4-5-7 squad and 7-0 leader.
P2Add one ATR to the German OB.
P1The Polish player must secretly designated one FT-tank as having an Inexperienced Crew.
G1Delete SSR 3.
G2Increase the Polish SAN to 4.
G3Replace two German 4-6-8s with two 4-6-7s.
FrF27 Cocktails for Molotov
P3Delete one 7-0 leader from the Polish OB.
P2Replace two Russian 4-4-7s with two 4-5-8s.
P1The Polish SAN is 2.
R1The Russian SAN is 0.
R2Replace two Polish 4-3-7s with two 4-5-7s.
R3Increase the number of Polish Roadblocks from 3 to 4.
FrF28 Luftlandekommando Hedderich
G3Add one 4-5-7 squad to the French OB.
G2Delete one 8-1 leader from the German OB.
G1Add a LMG to the French Turn 2 reinforcement group.
F1Add a ATR to the German Turn 3 reinforcement group.
F2Delete one 4-5-7 squad from the French OB.
F3Replace the French 9-1 leader with a 7-0 leader.
FrF29 Sting of the Italian Hornet
C3Add one 4-4-7 squad to the Italian OB.
C2Italian Reinforcements enter on Turn 3.
C1Add one 8-1 Armor Leader to the Italian OB.
I1Add one 8-1 Armor Leader to the Canadian OB.
I2Delete one 3-4-6 squad from Italian OB.
I3Replace the Canadian 8-1 leader with a 9-2.
FrF30 Bidermann's Escape
R3Add a DC to the German OB.
R2Remove the LMG from the Russian OB.
R1Add a 2-4-7 HS to the German OB.
G1Add four '?' to the initial Russian OB.
G2Remove the dm MMG from the German OB.
G3Replace two Russian 4-4-7 squads with two 4-5-8 squads.
FrF31 Pursuing Frank
G3Replace three 4-4-7 squads with three 4-3-6 squads.
G2Delete a PSK from the German OB.
G1Replace a German MMG with a LMG.
R1Increase the German ELR to 3.
R2The M3A1 SC(a) Passengers are 2-4-7 HS.
R3Increase German leIG 18 75* INF Gun HEAT depletion to H8.
FrF32 The Hellenic Expedition
G3Replace the Allied 8-1 leader with a 9-2 leader.
G2Add a 4-5-7 squad to the Allied OB.
G1Delete four '?' from the German OB.
A1Delete one LMG from the Allied OB.
A2Add a 2-3-8 HS to the German OB.
A3Replace the 9-1 leader with a 10-2 leader.
FrF33 Under the Northern Light
G3Replace one Finnish 6-4-8 squad with a 8-3-8 squad.
G2Increase the Finnish SAN to 4.
G1Finnish 8-3-8 squads have a smoke exponent of 4.
F1Replace the Finnish 9-1 leader with a 8-0.
F2Delete the MMG from the Finnish OB.
F3Delete the last sentence in SSR3.
FrF34 The Jagdtiger Theory
G3Replace two Russian 5-2-7 squads with 6-2-8 squads.
G2Replace the German 9-1 leader with a 8-0 leader.
G1Delete two Trench counters from the German OB.
R1Delete the 9-1 Armor Leader from the Russian OB.
R2Increase the German SAN to 5.
R3Replace one T-34/85 with a T-34 M43.

Rules

Friendly Fire uses the standard ASLv2 rule set, but players are free to use mutually agreed upon Optional Rules such as Incremental IFT and/or Chapter E.

All players are required to use some kind of dice rolling equipment, such as a dicecup or a dicetower. Throwing the dice in a box is also allowed. Whatever method used, both players need to see the result at the same time.

Prizes

MMP have donated an ASL Action Pack 3 and an Action Pack 4. The Gamer's Armory have donated a $25 voucher. In addition, Klas Malström has donated one of the new-style rules binders. Thank you very much to all who've contributed to the prize pool.

Questions?

If you have any questions regarding the ASL tournament or the Friendly Fire Event as a whole, please feel free to contact Mattias Rönnblom.

Welcome!

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