ASL-turnering
Deltagare (anmälda/max): 6/32
Sessioner:
Since we usually have a couple of non-Swedes to the ASL tournament, we keep all the ASL tournament information in English.
As a part of the Friendly Fire Wargaming Convention an Advanced Squad Leader (ASL) tournament is held.
Introduction
The tournament is a swiss-style five round tournament. Each player get three points for a win, and one point for a loss. The player with the most points wins. In cases where the players have the same number of points, the player who lost his/her first game latest in the tournament wins. If two players have the same number of points and lost their first scenarion in the same round, the are ordered on the average rating of the opponents they've met during the tournament. Friendly Fire use ELO-style ratings with K=40.
The current ratings and the tournament results for years 2003-2008 can be found here.
Rounds and Scenarios
In each round there are two scenarios to choose from. The scenarios are mainly from the new Friendly Fire Pack 6.
All participants in the tournament will have an opportunity to receive draft versions (in digital format) and the new FrFA board on 2 August.
Round 1 |
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| Friday 15.00 - 19.30 | ||||
| Id | Name | Combatants | Boards | Overlays |
| FrF47 | Cutting Off a Hydra's Head | German-Russian | 8, FrFA | |
| FrF51 | Bite of the Bassotto | British-German | FrFA | |
Round 2 |
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| Friday 20.00 - Saturday 09.30 | ||||
| Id | Name | Combatants | Boards | Overlays |
| FrF52 | Dying for Danzig | German-Russian | 21 | |
| SV10 | Katyuscha Variations | Swedish/Finnish-Russian | 5, 50 | Wd5 |
Round 3 |
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| Saturday 10.00 - Saturday 16.00 | ||||
| Id | Name | Combatants | Boards | Overlays |
| FrF46 | Dutch Courage | Allied Minor-German | 22, 49, 57, t | O2, OW1, X19 |
| FrF48 | Bad Moon Rising | German-Russian | 24, 42 | M4 |
Round 4 |
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| Saturday 19.00 - Saturday 24.00 | ||||
| Id | Name | Combatants | Boards | Overlays |
| FrF1 | Jarama Proving Ground | Axis Minor-Allied Minor | 18, 44, 48 | |
| FrF50 | Pavlov's Dogs | German-Russian | 22, 49 | |
Round 5 |
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| Sunday 08.00 - Saturday 14.00 | ||||
| Id | Name | Combatants | Boards | Overlays |
| FrF45 | Totensonntag | German-Russian | FrFA | |
| FrF49 | One Last Mighty Hew | German-Russian | 50, FrFA | OW1 |
Pairing
In the first round, players are paired according to their ranking, with the highest-ranking player playing a randomly chosen player from the six players with the least ranking, etc.
Otherwise, the main pairing process takes place at the end of each round. Players with the equal number of points will be playing each other (to the extent possible). If there are more than two players at a given score, their opponents will be randomly determine (within that group).
Scenario Selection
At the start of the tournament each player receives ten "scenario points" (SPs). Each player secretly designates one of scenarios in the current round as his preferred choice and spends 0-10 SPs (which are permanently lost) on it. If the players have bid on different scenarios, the one with most SPs is played. If the players bid on different scenarios and spent the same amount of SPs, they each make a DR, and whoever rolls the lowest gets to play his choice.
Side Selection
Friendly Fire utilizes the Australian Balance System (ABS) with secret bidding.
With the ABS, each scenario have eight levels of handicap; level 0-4 for each side. Each player secretly chooses a side and a handicap level. Upon revealing their bids, one of three things can happen:
- The players have bid on different sides. Both players play the side and use the handicap level they bid.
- The players have bid on the same side with different handicap levels. Whoever bid the highest level gets to play that side, and the other player is treated as if he'd bid at the other side at handicap level 0.
- The players have bid on the same side with the same handicap level. Each player rolls a DR, and the player rolling the lowest gets to play the side and handicap he bid, the other player is treated as if he'd bid at the other side at handicap level 0.
Handicap levels are cumulative. Thus, handicap level A3, for example, includes the A2 and A1 handicaps as well.
ABS
ABS bid levels are yet to be decided.
Rules
Friendly Fire uses the standard ASLv2 rule set, but players are free to use mutually agreed upon Optional Rules such as Incremental IFT and/or Chapter E.
All players are required to use some kind of dice rolling equipment, such as a dicecup or a dicetower. Throwing the dice in a box is also allowed. Whatever method used, both players need to see the result at the same time.
Judging
In case you are unable to finish your scenario in time, you need to either agree upon who is the winner among yourself, or ask the tournament director to judge your scenario. If the tournament director is called upon to decide the scenario, he (and/or anyone he sees fit to help) will make an estimate on how large a chance each player has to win (in 5% increments) and will then ask either of the two players to roll a 20-sided die to determine the winner.
If the tournament director feels that one player is main reason for the two players being unable to finish in time, he will take that into account when doing the estimation.
Prizes
Prizes are yet to be determined.
Questions?
If you have any questions regarding the ASL tournament or the Friendly Fire Event as a whole, please feel free to contact Mattias Rönnblom.
Welcome!
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