Friendly Fire ASL Tournament
Friendly Fire is an Advanced Squad Leader tournament held on 8-10 September 2017 in Linköping, Sweden.
The tournament is a swiss-style four round tournament. Each player get three points for a win, and one point for a loss. The player with the most points wins. In cases where the players have the same number of points, the player who lost his/her first game latest in the tournament wins. If two players have the same number of points and lost their first scenarion in the same round, the are ordered on the average rating of the opponents they've met during the tournament. Friendly Fire use ELO-style ratings with K=40.
The current ratings and the tournament results for years 2003-2015 can be found here.
Friendly Fire ASL tournament attendence is free of charge.
For each round there are two scenarios to choose from. All scenarios are from Friendly Fire Pack 11.
All participants in the tournament will have an opportunity to receive draft versions (in digital format) of the scenarios on 8 August.
To play any scenario in the pack, you need to bring these boards: 1, 14, 23, 32, 33, 34, 42, 43, 61, 63, 66, 68, 71, 1a/b, FrFA and v. Nationality-wise you need: German, French, Allied Minor, British, American, Russian, Japanese and Axis Minor. . The overlays needed are: O1, O2, O4, OG2, OG5, P1, P3, X9, X11, X13, X14, X15, X21.
|Friday 17.00 - 24.00|
|FrF89||Red Tears Shed on Gray||Russian-Rumanian||1, 71||O4, X21, X15|
|FrF85||Junkers Junkyard||Dutch-German||1b, 14, 43||X14|
|Saturday 08.30 - 16.00|
|FrF92||Arms Race||British-German||23, 71, FrFA||OG2|
|FrF91||Moonlight Drive||American-Japanese||61, v|
|Saturday 18.00 - Saturday 24.00|
|FrF90||Speed is the Essence of War||British-Japanese||32, 34, 66||OG5, P1, P3|
|FrF88||Panzer Shield||German-Russian||33, FrFA|
|Sunday 08.30 - 14.00|
|FrF87||Belgian Tigers||Belgian-German||23, 68||O1, O2, X9, X11, X13|
|FrF86||Mormal Forest||German-Russian||42, 63|
Players with equal number of points will be playing each other (to the extent possible). If there are more than two players at a given score, pairing is done arbitrarily by the tournament director, taking into account when in time opponents are available, but also trying to avoid having players play their regular opponents.
The top priority of the pairing is to have a smooth running operation with the minimum waiting time for the players, while avoiding having regular opponents play each other.
At the start of the tournament each player receives ten "scenario points" (SPs). Each player secretly designates one of scenarios in the current round as his preferred choice and spends 0-10 SPs (which are permanently lost) on it. If the players have bid on different scenarios, the one with most SPs is played. If the players bid on different scenarios and spent the same amount of SPs, they each make a DR, and whoever rolls the lowest gets to play his choice.
Friendly Fire uses the Australian Balance System (ABS) with secret bidding.
With the ABS, each scenario have eight levels of handicap; level 0-3 for each side. Each player secretly chooses a side and a handicap level. Upon revealing their bids, one of three things can happen:
- The players have bid on different sides. Both players play the side and use the handicap level they bid.
- The players have bid on the same side with different handicap levels. Whoever bid the highest level gets to play that side, and the other player is treated as if he'd bid at the other side at handicap level 0.
- The players have bid on the same side with the same handicap level. Each player rolls a DR, and the player rolling the lowest gets to play the side and handicap he bid, the other player is treated as if he'd bid at the other side at handicap level 0.
|FrF85 Junkers Junkyard|
|G3||Delete the three X14 overlay force '?'.|
|G2||Delete the German 50* MTR.|
|G1||Delete the German 2-3-8 HS.|
|D1||Delete the Dutch LMG.|
|D2||Replace the German 8-0 leader with a 9-1 leader.|
|D3||Replace the German MMG with a HMG.|
|FrF86 Mormal Forest|
|G3||Delete one German 4-6-7 squad.|
|G2||Delete one German 8-0 leader.|
|G1||Replace one French 4-5-7 squad with 4-5-8 squad.|
|F1||Replace one French 4-5-8 squad with a 4-5-7 squad.|
|F2||Replace the French 9-1 leader with a 7-0 leader.|
|F3||Delete one French 4-5-7 squad.|
|FrF87 Belgian Tigers|
|G3||Add one 4-5-7 squad to the Belgian reinforcements.|
|G2||Replace the Belgian 8-0 leader with a 9-1 leader.|
|G1||German SAN is 2.|
|B1||Remove three '?' from the Belgian OB.|
|B2||Replace one German 8-0 leader with a 9-1 leader.|
|B3||Delete one 4-5-7 squad from the Belgian reinforcements.|
|FrF88 Panzer Shield|
|G3||Delete the German 2-4-7 HS.|
|G2||Delete the two German '?'.|
|G1||German SAN is 2.|
|R1||Russian SAN is 0.|
|R2||Add one 2-3-7 HS to the initial German OB.|
|R3||Replace the German LMG with a MMG.|
|FrF89 Red Tears Shed on Gray|
|Rum3||Add a 5-2-7 to the Russian reinforcements.|
|Rum2||Add a DC to the Russian reinforcements.|
|Rum1||Add one LMG to the initial Russian OB.|
|R1||Delete one Russian LMG.|
|R2||Replace one 4-4-7 squad with a 4-2-6 squad.|
|R3||Delete one Russian 4-2-6 squad.|
|FrF90 Speed is the Essence of War|
|B3||Replace the Japanese MMG with a HMG.|
|B2||Replace two 4-5-7 squads with one 4-5-8 squad in the intial British OB.|
|B1||Delete the LMG from the British reinforcements.|
|J1||The British AA guns have AP8.|
|J2||Delete the LMG from the Japanse OB.|
|J3||Replace two Japanese 4-4-8 squads with two 4-4-7 squads.|
|FrF91 Moonlight Drive|
|A3||Add one 3-4-7 squad to the Japanese OB.|
|A2||Replace one Japanese 3-4-7 squad with a 4-4-8 squad.|
|A1||Add one LMG to the Japanese OB.|
|J1||Replace one Japanese 4-4-8 squad with a 4-4-7 squad.|
|J2||Replace one Japanese 4-4-8 squad with a 4-4-7 squad.|
|J3||Delete one Japanese 3-4-7 squad.|
|FrF92 Arms Race|
|G3||Delete the 4-4-7 squad from the German reinforcements.|
|G2||Replace the German 9-1 leader with a 7-0 leader.|
|G1||German SAN is 0.|
|B1||German ELR is 3.|
|B2||Add one PSK to the German Board 71 force.|
|B3||Replace one German 2-3-8 HS with a 2-2-8 crew.|
Handicap levels are cumulative. Thus, handicap level A3, for example, includes the A2 and A1 handicaps as well.
Here's a (not necessarily complete) list of changes made to the draft scenarios, compared to what's going to be used at the tournament.
FrF85 Junkers Junkyard: One extra unbroken squad-equivalent is required by the VC. It also requires a squad-equivalent (not just a MMC) in a buildling ADJACENT to a runway hex. The Dutch may pick three groups. Truck blazed added in F10. OW1 overlay removed. Dutch 4-5-7 squad added.
FrF86 Mormal Forest: A SPW 251/9 is replaced by a 251/10.
FrF88 Panzer Shield: Manned functioning Guns count as a squad in the VC. The reinforcements may now set up on Board 33 in hexes numbered <= 3. Russian ELR is 3. Added MOL-P and 2-2-8 crew and replaced the Russians leaders with two 8-0 leaders. Added a Russian DC. Removed the Russian MMG.
FrF92 Arms Race: Daimler AC removed. Sherman added. 4-4-7 is replaced by 5-4-8. OG2 overlay removed. 2-3-8 HS and LMG added to bridge force. Only full-level obstacles yield a lower min range for the rockets.