ASL Scenarios and Wargaming Tournaments

Friendly Fire ASL Tournament

Introduction

Friendly Fire is an Advanced Squad Leader tournament held on 27-29 September 2019 in Rimforsa, south of Linköping, Sweden.

The tournament is a swiss-style three round tournament. Each player get three points for a win, and one point for a loss. The player with the most points wins. In cases where the players have the same number of points, the player who lost his/her first game latest in the tournament wins. If two players have the same number of points and lost their first scenarion in the same round, the are ordered on the average rating of the opponents they've met during the tournament. Friendly Fire use ELO-style ratings with K=40.

The current ratings and the tournament results for years 2003-2018 can be found here.

Rounds and Scenarios

For each round there are two scenarios to choose from. All scenarios are from older Friendly Fire scenario packs.

Round 1
Friday 17.00 - 24.00
IdNameCombatantsBoardsOverlays
FrF44 Anhalt Pandemonium Russian-German 21, 23
FrF64 No Time to Bleed Russian-German 4, FrFA Hi9
Round 2
Saturday 09.00 - 16.00
IdNameCombatantsBoardsOverlays
FrF59 Capital Punishment Russian-German 3a
FrF69 To Ashes British-German 16, 33, t Hi12, X10, X13
Round 3
Saturday 18.00 - Sunday 12.00
IdNameCombatantsBoardsOverlays
FrF66 Between the Devil and the Deep Blue Sea Russian-German 64, 65
FrF71 Pulling Out Russian-German 62, FrFA

Pairing

Players with equal number of points will be playing each other (to the extent possible). If there are more than two players at a given score, pairing is done arbitrarily by the tournament director, taking into account when in time opponents are available, but also trying to avoid having players play their regular opponents.

The top priority of the pairing is to have a smooth running operation with the minimum waiting time for the players, while avoiding having regular opponents play each other.

Scenario Selection

To select which of the round's two scenarios to play, both players secret note down their preference. If the players choose different scenarios, roll a dr. On 1-3, the youngest player get to play his prefered scenario, otherwise the oldest player. If the players were born on the same day, they must play the RB5 The Last Bid (all 21 turns).

Side Selection

Friendly Fire uses the Australian Balance System (ABS) with secret bidding.

With the ABS, each scenario have eight levels of handicap; level 0-3 for each side. Each player secretly chooses a side and a handicap level. Upon revealing their bids, one of three things can happen:

  • The players have bid on different sides. Both players play the side and use the handicap level they bid.
  • The players have bid on the same side with different handicap levels. Whoever bid the highest level gets to play that side, and the other player is treated as if he'd bid at the other side at handicap level 0.
  • The players have bid on the same side with the same handicap level. Each player rolls a DR, and the player rolling the lowest gets to play the side and handicap he bid, the other player is treated as if he'd bid at the other side at handicap level 0.

ABS

Here are the preliminary ABS.

FrF44 Anhalt Pandemonium
G3Delete one PSK from the German OB.
G2Replace one SS 6-5-8 squad with a SS 3-4-8 HS.
G1Delete one LMG from the German OB.
R1Delete one 4-4-7 squad from the Russian OB.
R2Add one SS 3-4-8 HS to the German OB.
R3Delete one 5-2-7 squad from the Russian OB.
FrF64 No Time to Bleed
R3Add one 1-4-9 hero and a PSK to the initial German OB.
R2Add one 9-1 Armor Leader to the German OB.
R1Delete one 4-4-7 squad from the Russian OB.
G1Delete one LMG from the German OB.
G2Delete the 9-1 Armor Leader from the German OB.
G3Replace the German 9-1 leader with a 6+1 leader.
FrF59 Capital Punishment
G3Remove one 5-4-8 squad from the German reinforcements.
G2Replace the German 9-1 leader with a 7-0 leader.
G1Add one LMG to the Russian bridgehead force.
R1Add one 2-4-7 HS to the initial German force.
R2Delete one 5-2-7 squad from the Russian bridgehead force.
R3Add one 5-4-8 squad to the German reinforcements.
FrF66 Between the Devil and the Deep Blue Sea
R3Delete one 5-2-7 squad from the Russian OB.
R2Add one 4-6-7 squad to the German OB.
R1Delete the 9-1 Armor Leader from the Russian OB.
G1Replace one German 4-6-7 squad with a 2-4-7 HS.
G2Delete the 2-4-7 HS from the German OB.
G3Delete one 8-0 leader from the German OB.
FrF69 To Ashes
G3Delete one 4-6-7 squad from the German OB.
G2Replace the British 8-0 leader with a 9-1 leader.
G1Delete the German DC.
B1Add one German 2-4-8 HS to the tD4 group.
B2Add one German ATR to the tD4 group.
B3Replace the German 9-1 leader with a 10-2 leader.
FrF71 Pulling Out
G3Delete one Pz 38(t)E from the German OB.
G2Delete one Pz 38(t)E from the German OB.
G1Replace the Russian MMG with a HMG.
R1Increase German SAN to 4.
R2Delete one 4-4-7 squad from the Russian OB.
R3Delete one ATR from the Russian OB.

Handicap levels are cumulative. Thus, handicap level A3, for example, includes the A2 and A1 handicaps as well.